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Anarchy Credits >>News2009 >> Anarchy Online: Shadowlands Wrap Report
Anarchy Online: Shadowlands Wrap Report

Now, the past of this planet, and indeed humankind, is unraveling. Scientists from the floating city of Jobe have found / created a crack in reality into another dimension, a fragment of the once distant past, where Rubi-Ka was the center of an ancient civilization. These remnants, this dimension, is the Shadowlands.

The Shadowlands has 20-plus new play areas and many hundreds of new beings and monsters as well as treasures and items of all kind for the adventurers. It has lots of new features like two new professions, new music, a new faction system, improved AI, the floating city of Jobe and much more. This expansion is huge, and many have said it looks more like a sequel than an expansion.

The title, Shadowlands, defines a land in the Shadows, a place beyond the fringe of existence. It's surrounded by a lot of mystique and unknown dangers and hazards. It's truly a very scary and dangerous place to be in.

The Team
Marius Enge: Funcom was established in 1993, and our head office is located in Oslo, Norway. We also have a customer service office in Durham, North Carolina, as well as an office in Zurich, Switzerland. During the last 10 years, we have released 22 games across various platforms. Our most recent successes include the multi-award winning titles The Longest Journey and Anarchy Credits, both developed solely for PC. Previously we made games like Championship Motorcross featuring Ricky Carmichael, Speed Freaks, Casper, Pocahontas and many others.

These days, we have two key genres where we aim to excel, adventure games and massively multiplayer online games. We are currently developing a sequel to our hit The Longest Journey on multiple platforms, a new expansion for Anarchy Credits as well as a brand new online world.

The development team for Shadowlands consisted of approximately 50 people, ranging from designers to programmers, graphic artists, world builders and music composers. Add customer service and marketing to that, and you get more. I would also like to point out the huge crowds of volunteers who helped us with testing and quality assurance feedback. All in all, thousands of external people aided us in the development process, although we did not use any outside contractors, which means all the content you see in Shadowlands was made by Funcom.

[Source:Original] [Author:Admin] [Date:09-06-16] [Hot:]