Changes...
First of all, there will not be any mission terminals inside Shadowlands. All dungeons will be static, and placed at interesting places in the terrain to get the best possible gaming experience. To avoid crowding they will be instanced, meaning that if, for example, we set a cap of 30 players inside a dungeon, a new one will spawn looking exactly the same if it gets filled upWe use our GOD mission system to generate loads of Shadowlands style dungeons, then we pick the most interesting ones and "save" them to certain locations and entrances in the landscape. If you find a Redeemed entrance in say Nascence, the first geographical theme, it will look the same every time you enter that dungeon. Using our GOD system, we are able to successfully Anarchy Credits implement more than 150 unique looking new static dungeons, in addition to 10 "normal" static dungeons, and also five "Maze" dungeons, bringing the total static dungeons in Shadowlands at launch up to a whopping 165+. That's a lot of interesting content to digest for our players, but it's not just numbers for numbers' sake. We try to make this a fun and interesting part of the general gameplay, with improved mechanics while also tying several of them up to quests.

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Anarchy News & Events
Anarchy Credits >>News2009 >> Anarchy Online: Shadowlands Blueprint #7
Anarchy Online: Shadowlands Blueprint #7
12
[Source:Original]
[Author:Admin]
[Date:09-07-15]
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