Funcom announced the introduction of a additional business model for Anarchy Credits, exactly six years after the launch of the world
s first sci-fi MMO. Set to launch this summer, Funcom now introduces a point-based system where players can purchase selected virtual items, as well as new content and services.
Durham, USA ¨C June 27, 2007 ¨C Funcom is proud to announce the introduction of a additional business model for Anarchy Credits, exactly six years after the launch of the world The first virtual items to kick off the program will be the introduction of jetbikes and hover boards, giving players the chance to cruise around Rubi-Ka in an all new fashion. In addition Funcom will offer previously released scout-mechs, luxury apartments, Leet pets and various sets of social clothing. By using points the players can also get access to previous and upcoming expansion and booster packs, as well as new services like changing in-game names or moving to another server. "Funcom has long been a pioneer on new MMO business models, and with the introduction of virtual item sales we are once again moving our game in an exciting new direction," said Trond Arne Aas, CEO of Funcom. "Selling virtual items and smaller content upgrades is now a prevalent MMO business model in Asia. This has yet to be fully explored in the west, but we believe that the time is now right to test a limited version of such a model. At the same time we remain committed to the overall evolution of the game, making sure that Anarchy Credits will be a success for many years to come."
s first sci-fi MMO. Set to launch this summer, Funcom now introduces a point-based system where players can purchase selected virtual items, as well as new content and services. The new approach comes as an addition to Anarchy Online
s existing business models, and it is a current Funcom focus to only introduce items which do not affect gameplay balance.















